Grim Dawn Polls
The Scrying Chamber Instructions
This chamber allows you to influence Alarik's fate in the Grim Dawn storyline. When he faces important decisions, a scrying pool will appear here asking for your guidance.
Warning: Seeing these choices before reading the story will spoil future events.
How the Scrying Works:
Vote on the path you want Alarik to take
If votes are tied, the Head Archivist casts the deciding vote
Pools remain active until results are needed for the next chapter
You'll receive at least one week's notice before any pool closes
The choices you make here will directly shape Alarik's journey through the wasteland. Choose wisely—some paths lead to salvation, others to damnation.
The character's fate rests in your hands...
Because I write these chapters several weeks ahead of time to give enough buffer between writing, editing and the release date, the polls may reveal events that have not happened yet.
You have to decide if being part of the evolving story is worth the possibility of having certain events revealed to you early. The context may not always be clear, and in some cases you might be making a blind decision.
Ultimately the choice is yours.
—Hyboreal, the Archivist
Current Poll
Second Class
The much anticipated second character class. For anyone familiar with the game, Alarik is starting with a Soldier class. Because I have a few of my own long-term plans for Alarik, I am limiting the Class choices to the Martial Classes, excluding Shaman. I am also not including the new Berserker class from the Fangs of Asterkarn expansion.
Past Polls
Chapter 7:
Explore the the burrow: After deadly encounter with a pack of spiny rat creatures in the Dumping Grounds, Alarik considers delving deeper underground. They have all the scrap they need for the moment, but a strange pull of power is drawing him into the deep hollow.
Chapter 5:
Betrayal Under the Hill: Alarik is faced with a hard choice. Find a way to work with someone he can’t stand, or push the man off a cliff and use him as a distraction to lure the undead away from his objective.